Quality Is Our Game – And We Take You to the Next Level

Gaming is more popular than ever. With over 250 million players worldwide, eSports is recognized as a real sport by the International Olympic Committee and could even be a medal event at the 2024 Olympics. The gaming market is growing strongly as well: With a revenue of $109 billion, world-wide gaming revenues grew by 56% in the last five years, according to the 2017 Global Games Market Report by Newzoo.

So as the gaming community is growing and thriving, new games are being developed continuously to keep consumers entertained, which means game developers have a huge competition to stand up to. However, tight budgets and production delays are reasons why testing is often neglected – no game publisher wants to be late for the Christmas sale. But to win over customers, it is essential that games are high in quality and thoroughly tested prior to their release, because end-products with bugs will often lead to criticism and ultimately, to less sales.

That’s why we teamed up with our partners SQS and MoGi Group for this year’s Game Developers Conference! From March 19-23, we will be in San Francisco to provide our expertise in the following areas:

Quality Assurance
Games are getting more and more complex nowadays: In open-world games, players have seemingly endless possibilities when it comes to exploring the environment and interacting with objects. In MMOGs (massively multiplayer online games), thousands of gamers play together on the same server. Moreover, Artificial Intelligence is used to create “intelligent” behaviours in non-player characters. This complexity certainly makes game testing more time-consuming, but also absolutely necessary.

Localization Testing
To be able to reach a larger audience worldwide, games are normally released in many different languages. Localization testing is used to ensure that the regional versions are not only translated properly, but also work in the correspondent cultural context.

A video game is usually developed for different platforms, for example for PC, PlayStation, or Xbox. But when it comes to the mobile gaming sector, the device fragmentation is much higher. There are countless combinations of devices, operating systems and browsers. Crowdtesting makes sure the game works on all kinds of devices by accessing 250,000 testers in the crowd. Especially for smaller developer teams, this is a good way to test gaming apps and browser games at lower costs.

Are you attending GDC? Then schedule a meeting with us and get the chance to win testing budget for your gaming project and much more!

See you in San Francisco!

1 Comment Quality Is Our Game – And We Take You to the Next Level

  1. Jelmer

    I’m curious about how Testbirds sees here place in gametesting. How would you distribute those tests including the needed software to testers? For computers that is pretty ‘easy’ but what about the gameconsoles like Playstation and Xbox?


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